answer "Going south leaves the game. Quit now?" with "yes"or"no"
if it is "no" then exit move
send quitGame to card id 10613
exit move
end if
pass move
end move
on closeCard
set the cursor to 4
put "" into field 3
end closeCard
on take
global object,carried
-- remember to update carried if you do not pass take
pass take
end take
on drop
global object,dropRoom,carried
-- remember to update carried if you do not pass drop
pass drop
end drop
on use
global object,carried
-- update carried if use results in loss of object
pass use
end use
-- part 16 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=122 top=230 right=266 bottom=156
-- title width / last selected line: 0
-- icon id / first selected line: 9301 / 9301
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: knife
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a knife" into field 3
put false into examFlag
end mouseUp
-- part 17 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=89 top=230 right=266 bottom=123
-- title width / last selected line: 0
-- icon id / first selected line: 1015 / 1015
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: nodule
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a silicon sphere" into field 3
put false into examFlag
end mouseUp
-- part 18 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=122 top=195 right=231 bottom=156
-- title width / last selected line: 0
-- icon id / first selected line: 14953 / 14953
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: ladder
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a rope ladder" into field 3
put false into examFlag
end mouseUp
-- part 19 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=158 top=230 right=266 bottom=192
-- title width / last selected line: 0
-- icon id / first selected line: 1019 / 1019
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bomb
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a time bomb" into field 3
put false into examFlag
end mouseUp
-- part 20 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=55 top=230 right=266 bottom=89
-- title width / last selected line: 0
-- icon id / first selected line: 24317 / 24317
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: key
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a key" into field 3
put false into examFlag
end mouseUp
-- part 21 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=196 top=230 right=266 bottom=230
-- title width / last selected line: 0
-- icon id / first selected line: 7012 / 7012
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: gem
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a glowing gem" into field 3
put false into examFlag
end mouseUp
-- part 22 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=21 top=230 right=266 bottom=55
-- title width / last selected line: 0
-- icon id / first selected line: 23078 / 23078
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: orb
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a crystal orb" into field 3
put false into examFlag
end mouseUp
-- part 33 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=100 top=64 right=124 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global examFlag,direction,cardID
if examFlag then
put "a tunnel leading north" into field 3
put false into examFlag
else
put "north" into direction
send move to card id cardID
end if
end mouseUp
-- part contents for background part 25
----- text -----
Entrance Tunnel
(looking north)
-- part contents for background part 24
----- text -----
You are in a tunnel running north and south. To the south you see daylight filtering in through the vegetation that almost totally obstructs the opening through which you entered the cave.